Assign
Choose a subject, skill, or learning priority for the class or an individual student.
Free classroom access for educators
TeeMates Academy combines playful learning adventures with teacher guided practice. Choose the skills your students should focus on, or let Academy automatically provide extra practice where each child needs it most.
Designed for preschool and elementary learners, approximately ages 2 to 10.
Simple classroom support
Teachers guide the priorities. Academy keeps the experience playful, age appropriate, adaptive, and varied.
Choose a subject, skill, or learning priority for the class or an individual student.
Students receive engaging games selected for their age and current learning level.
Academy responds to performance with extra practice and appropriate difficulty.
Review accuracy, time spent, recent activity, strengths, and skills needing practice.
Teacher learning controls
Teacher priorities feed into the same adaptive game selector used throughout Academy. They do not create a separate learning path.
Live now
Teachers can choose a classroom study focus and assign a learning area with a priority percentage to an individual student.
The percentage is a target over future game selections. It never forces one game to repeat continuously.
Coming soon
Use Balanced Learning, Math Focus, Reading Focus, or Teacher Custom presets. Future controls will support multiple weighted subjects that always total 100%.
Adaptive teacher mode
When teacher guidance is not specific, Academy uses student performance, unfinished skills, age appropriate progression, and gameplay variety to choose helpful practice.
Useful information at a glance
The current dashboard reports real classroom information. Empty classrooms remain empty and no example statistics are presented as real student data.
At home practice
Teachers can guide practice while TeeMates Academy keeps the experience playful and age appropriate. Academy supports classroom instruction and does not replace it.
Built for children
No advertising appears inside children’s learning experiences.
Students are not placed into an open social network.
Activities are selected according to age and learning level.
Game mechanics support learning rather than distract from it.
Free teacher access
Give students engaging practice while keeping teachers in control of what matters most.